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When Are Children Ready to Use Computers?



Very little formal research has been done to understand how information technology affects children of different ages and when is the "right time" to start various activities. Also, children differ in their development and maturity--so parents and teachers should first consider their own child's emotional development and abilities. But common sense, combined with advice from child development experts, suggests some age-appropriate guidelines.

Unlike some other areas of a child's growth, a parent should not treat computer use as a development milestone. There are no "shoulds" in this arena like "a child should walk by 15 months." The main point to keep in mind is that the online world offers children a new set of experiences, another world to explore. It is also a new resource to help satisfy a child's seemingly endless curiosity and find answers to those amazing questions with which kids constantly come up.

Many of the following tips in this losson apply to more than one age group. I have placed the tip in the age group where it is first applicable.

Ages 2 - 3

Computers need not play much of a role in the youngest child's life. However, it doesn't hurt for very young children to see family members using computers and enjoying themselves online, at a library, at a community center, or at home.

At this time, stand-alone computers using CDs or DVDs or other software (rather than online activities) are most likely to have what children this age need. Parenting magazines and some nonprofit organizations publish reviews of software that may be helpful.

Handy Tips

Children like to play with the equipment: start slowly letting them learn about the keyboard (some are especially designed for children), the mouse, etc.

Look for books and children's video programs like Sesame Street that include images of children and family members using a computer. These can provide important exposure and encourage interest.

Ages 4 - 7

While serious computer use isn't a priority for these youngsters, children at this age can begin to make greater use of computer games and educational products. Children this age can look to CDs and DVDs and other computer software for early computer learning. Older children in this age group can also begin exploring online children's resources with parental or teacher supervision. This kind of exposure with a young child is a great way for a parent to get involved with new media. Children do learn intuitively and quickly, but at this age they still depend on parents for reading and interpreting directions.

Handy Tips

Use actual experiences to demonstrate proper behavior and rules.

Show lots of tangible results and achievements. For example, print work your child has done on the computer.

Share an e-mail address with students, so you can oversee his or her mail and discuss correspondence.

Check in with parents so you can coordinate and reinforce school learning with home learning.

Look to librarians and various computer and media magazines for suggestions of good online activities.

Ages 8 - 11

This age is when children can begin to directly experience and appreciate more fully the potential of online experiences. Children can begin to use online encyclopedias and download pictures and graphics for school reports. They can also begin to have pen pals from many places, exchanging stories with far-away relatives and online friends, and even doing shared school projects. It is also a very important age to set guidelines, teach values, and monitor closely what children are doing.

As children move toward independence, it is important that you stay "hands-on" and help guide them to enriching and appropriate materials. Another important reality is that children of this age are being targeted by programmers and advertisers as an important commercial market. Media literacy--helping children evaluate content and understand what's behind advertising--is an important skill to teach.

Handy Tips

Set very clear rules for online use and clear consequences if they are broken.

Instruct children not to order products or give out information about themselves or their family without your permission.

Coordinate home with school activities.

Teach children to let you know if they encounter anything scary or unusual online.

Help children understand the nature of commercial information and how to think about it.

Discuss some of the unique aspects of behavior in cyberspace--like anonymity and what it means for your students and for others.

Watch the time. Use an alarm clock or timer if you or your students lose track of time.

Make sure parents watch their phone and credit card bills.

Ages 12 - 14

At this age, young people can use the more sophisticated research resources of the information superhighway, accessing everything from the Library of Congress' collection to magazines and newspapers to original letters and archives from around the globe. Similarly, they can work with people in remote places on shared projects and can learn from speaking online to leading authorities on nearly any subject. In addition, many young teenagers are interested in chatting and Facebook. Some online services have chat rooms that are appropriate for preteens and teenagers. There, kids can chat with others who share their interests. Parents and teachers need to stay in as close touch as possible (a tough task at times).

Handy Tips

Since children this age are more likely to explore on their own, set up clear rules, limits, and periodic check-ins.

Continue to explore together or in collaborative groups as much as possible.

Give children a basic understanding of the laws governing online behavior and the consequences of breaking them.

Be sure your children understand the actions that can be taken if people harass them online or do anything inappropriate.

Pay particular attention to games that your teenager might download or copy. Many are great fun, but others are extremely violent. Parents and teachers need to set limits about what is acceptable and what is not.

Ages 15 - 18

The online world is a rich resource for older teens. They can receive information about job opportunities, internships, and colleges and universities; put together multimedia reports; get specialized help with a foreign language or a subject at school; and find out just about anything else that interests them. They are also ingenious explorers, discovering new areas online and often meeting new friends. Of course, along with teens' increased curiosity, capability, and freedom come more ways to run into unpleasant or undesirable experiences.

Handy Tips

Ask your students for help researching topics of interest to the class (follow-up with a discussion, project or shared decision).

Talk to your students about new things online and encourage discussion of new experiences.

Make sure your students knows the legal implications of online behavior. A contract is helpful in this area.

If a particular student is especially interested in computers, encourage him or her to help younger children with their online explorations or to help a nonprofit organization get set up.


Main | Course Syllabus | Supplementary Readings | Other Course Documents
FAQ | WWW Starting Points | HTML Resources | ISTE Standards